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UP <br />UP <br />DN <br />DN <br />DNUP <br />UP <br />UP <br />FEC <br />FEC <br />FECFEC <br />FE <br />C <br />FE <br />- <br />K <br />FE <br />FE <br />F <br />E <br />Gold <br />DDR 20th <br />DANCE <br />aROUND <br />Pump It Up TX <br /> Valkyrie Valkyrie <br />TruckNitro TruckNitro <br />Crusin'BlastCrusin'Blast <br />Initial D Initial D Initial D Initial D <br />Conect <br />Tetote ConectTetote <br />H: <br /> <br />1 <br />2 <br />2 <br />Di <br />s <br />n <br />e <br />y <br />Ph <br />o <br />t <br />o <br />b <br />o <br />o <br />t <br />h <br />TimeCrisis5 <br />VR Agent <br />Redeem <br />USA <br />GeminiMini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />MiniUSA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />GeminiMini <br />Hyper <br />Shoot <br />Hyper <br />Shoot <br />H142 <br />HOT SHOT <br />Full <br />Hyper Pitch <br />DropMonster ExtremeExtremeSlam-A-Winner <br />Mission impossible <br />Connect4DLX <br />H122 CENTIPEDE JumboJumpin <br />H:112 <br />H: 150 <br />Goatz and Ropes Ready <br />Deady <br />Go <br />Zo mbie <br />H:97 <br />CranivalWheel <br />View <br />LixView <br />Lix <br />UF <br />O <br />8 <br />UF <br />O <br />8 <br />UF <br />O <br />8 <br />UF <br />O <br />8 <br />U <br />F <br />O <br />8 <br />UF <br />O <br />8 <br />UF <br />O <br />8 <br />U <br />F <br />O <br />8 <br />UF <br />O <br />8 <br />U <br />F <br />O <br />8 <br />UF <br />O <br />8 <br />U <br />F <br />O <br />8 <br />UF <br />O <br />8 <br />U <br />F <br />O <br />8 <br />UFO8UFO8 <br />Asphalt 9 Asphalt 9 <br />SUPERSTAR <br />Skill FallRevolution <br />H:83 <br />UF <br />O <br />8 <br />UF <br />O <br />8 <br />UF <br />O <br />8 <br />UF <br />O <br />8 <br />U <br />F <br />O <br />8 <br />(TEST) <br />FantasticPrize <br />H:93.5 <br />(TEST) <br />FantasticPrize <br />H:93.5KIOSKKIOSK <br />H87.5 <br />over the edge <br />USA <br />GeminiMini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini USA <br />Gemini <br />Mini <br />USA <br />GeminiMini <br />UFO8 <br />Geminichi 2 <br />Walking Dead <br />H: 131.5 <br />GodzillaVR <br />PHOTO STUDIO <br />DELUXEMarvelPhoto <br />JurassicPark <br />HotD Scarlett Dawn <br />Buck HDPanorama <br />Connect4 <br />Basket <br />Ball <br />(Mini) <br />H:108 <br />Th <br />e <br />Pl <br />a <br />t <br />e <br />H; <br />1 <br />0 <br />6 <br />Br <br />a <br />k <br />e <br />BOUNCELET'S <br />KIOSK <br />KIOSK Naruto <br />Naruto <br />STEPMANIAX <br />H 91.2 <br />TaikoNew <br />Chunithm <br />PinBall <br />PinBall <br />PinBall <br />PinBall <br />Railroad <br />GoldenSmashStadiumAngry Birds Coin <br />Pearl FisherRi <br />c <br />k <br /> <br />& <br /> <br />M <br />o <br />r <br />t <br />y <br />SB Pirates <br />DC 4P Wizard <br />of Oz <br />CarnivalMarbleZone <br />RushRed <br />Naruto <br />Naruto <br />KIOSK <br />KIOSK <br />MarioMarioMarioMarioMT5MT5MT5MT5 <br />SpongebobVRCoaster <br />H=105 <br />H: <br />1 <br />0 <br />6 <br />Bi <br />g <br /> <br />T <br />i <br />c <br />k <br />e <br />t <br />Dr <br />o <br />p <br />SpaceWarp <br />H;115 <br />ME <br />G <br />A <br />BL <br />A <br />S <br />T <br />E <br />R <br />H; <br />1 <br />1 <br />5 <br />Whack <br />n WinH132 <br />Whack <br />n WinH132 <br />H107.5 <br />Fishing <br />Gold <br />H:102 <br />POWER <br />ROLL <br />H112 <br />QuickDrop <br />TreasureQuestH92 <br />World <br />ProFootball <br />H: 104H120 <br />quarterback pro <br />H:118 <br />TossBowlToilet <br />King of <br />Hot wheel <br />The Road <br />Ti <br />c <br /> <br />S <br />h <br />a <br />q <br /> <br />T <br />o <br />e <br />Drop it <br />AirSlideDX <br />H95.6 <br />GO <br />-N-ROLL <br />Monopoly <br />H:119 <br />Grand Piano Keys <br />H111 <br />H: <br />1 <br />0 <br />0 <br />Po <br />p <br /> <br />I <br />t <br />Basket <br />Ball <br />Pro <br />CrazyTower <br />Whack a clown <br />H:120 <br />Kung Fu Panda <br />H116 <br />QU <br />B <br />E <br />S <br />H1 <br />1 <br />1 <br />H105 <br />Crossy <br />Road <br />GUM <br />DROP <br />H:102 <br />H99 <br />Full Tilt <br />Board walkBigspin <br />small <br />H:110 <br />H73.2 <br />High Five! <br />H: 109 <br />Sync Pong <br />Mine <br />Ticket <br />H:105 <br />Dunk <br />SLAM <br />It up <br />Hoop H:119 <br />H:95 <br /> POP IT <br />& WIN <br />Extreme Air FX <br />Pacman Smash <br />Ticket Dome <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />GeminiMini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini <br />USA <br />GeminiMini <br />USA <br />GeminiMini <br />USA <br />Gemini <br />MiniUSA <br />Gemini <br />Mini <br />USA <br />Gemini <br />Mini USA <br />Gemini <br />Mini <br />Bop It <br />H: 106 <br />H:71 <br />Ticket <br />ofTons <br />MAN <br />TICKET <br />H106 <br />SpiderMan <br />MARVEL AVENGERS <br />XG <br />( <br />S <br />D <br />) <br />XG <br />( <br />S <br />D <br />) <br />H116 <br />MEGA STACKER <br />UF <br />O <br />8 <br />U <br />F <br />O <br />8 <br />UF <br />O <br />8 <br />U <br />F <br />O <br />8 <br />U <br />F <br />O <br />8 <br />U <br />F <br />O <br />8 <br />UF <br />O <br />8 <br />U <br />F <br />O <br />8 <br />UFO8 <br />SnatcherZombie <br />SuperstarsNBA Minecraft <br />Injustice <br />Contest ofchampions <br />marvel <br />H105.25 <br />325' MAX. DIAGONAL x 1/3 = <br />108' MIN. EXIT SEPARATION DISTANCE <br />HC <br />CW <br />I <br />CW <br />O <br />D <br />H <br />C <br />D <br />DC <br />G <br />G <br />CR <br />- <br />H <br />S <br />- <br />1 <br />5 <br />D <br />D <br />SC-15-TS <br />D <br />HC <br />CRC-63C <br />HC <br />D D D <br />CR <br />I <br />- <br />1 <br />2 <br />- <br />3 <br />0 <br />- <br />7 <br />D <br />CRCR-24 <br />CR <br />- <br />R <br />S <br />- <br />1 <br />5 <br />HC D <br />34DR <br />24 <br />x <br />4 <br />8 <br />2 <br />4 <br />x <br />4 <br />8 <br />24x48 <br />REMOTE ON <br />ROOF <br />EXIT SEPARATION = 149' -6" > 108' MIN. <br />A <br />A B <br />B C <br />C <br />D <br />D E <br />E <br />F <br />F G <br />G <br />H <br />H <br />J <br />J <br />1 1 <br />2 2 <br />3 3 <br />4 4 <br />5 5 <br />6 6 <br />7 7 <br />8 8 <br />9 <br />9 <br />D.8 <br />D.8 <br />F.2 <br />F.2 <br />102 <br />GAME <br />ROOM <br />121 <br />BOWLING <br />LANES <br />120 <br />BOWLERS <br />APPROACH <br />119 <br />BOWLERS <br />SEATING <br />1734 SF <br />122 <br />PINSETTER <br />SERVICE <br />AISLE <br />110 SF <br />124 <br />CORRIDOR <br />215 SF <br />123 <br />ELECTRICAL <br />162 SF <br />125 <br />BREAK <br />ROOM <br />517 SF <br />126 <br />OFFICE <br />126 SF <br />127 <br />SAFE <br />365 SF <br />128 <br />MECHANICS <br />122 SF <br />129 <br />EXIST. <br />ELEVATOR <br />101 <br />MALL <br />ENTRANCE <br />594 SF <br />103 <br />STORAGE <br />97 SF <br />103A <br />STORAGE <br />55 SF <br />104 <br />JANITOR <br />105 <br />FAMILY <br />RESTROOM <br />109 <br />WOMENS <br />108 <br />MENS <br />743 SF <br />116 <br />REDEMPTION <br />ROOM125 SF <br />117 <br />PARTY/ <br />GAME <br />KARAOKE <br />121 SF <br />118 <br />BOWLING/ <br />GUEST <br />COUNTER <br />224 SF <br />115 <br />KITCHEN <br />260 SF <br />114 <br />COOLER <br />23 SF <br />110 <br />MECH. <br />176 SF <br />111 <br />COMM./STORAGE <br />600 SF <br />131 <br />BAR <br />SEATING <br />142 SF <br />112 <br />BAR <br />133 SF <br />113 <br />SNACK <br />BAR <br />319 SF <br />135 <br />PARTY <br />ROOM 1 <br />252 SF <br />137 <br />VESTIBULE <br />281 SF <br />138 <br />PARTY <br />ROOM 2 <br />334 SF <br />139 <br />PARTY <br />ROOM 3 <br />84 SF <br />136 <br />STORAGE <br />85 SF <br />107 <br />STORAGE <br />117 SF <br />106 <br />STORAGE <br />130 <br />SIDE <br />AISLE <br />484 SF <br />140 <br />STORAGE <br />142 <br />GAME <br />ROOM <br />861 SF <br />141 <br />PLUSH <br />STORAGE <br />53 234 <br />3 <br />1 <br />19 <br />23 <br />1 <br />21 <br />1 <br />1 2 1 <br />13 <br />1 <br />1 <br />2 <br />2 <br />1 <br />1 <br />11 <br />4 <br />1 <br />2 <br />70 <br />@ BOWLING LANES <br />6 <br />2 <br />1 <br />1 1 <br />TABLES AND CHAIRS40 <br />BAR COUNTER SEATING20 <br />636 <br />EXIT 3 (DOOR 102B) <br />EXIT WIDTH: 60" <br />ALLOWED: 60" ÷ 0.15" = 400 <br />ACTUAL: 212 OCCUPANTS <br />134B <br />105 SF <br />133 <br />AUTOSHOESER <br />1 <br />EXIT 1 (DOOR 137A AND 137B) -MAIN EGRESS <br />EXIT WIDTH: 153.5" <br />ALLOWED: 153.5" ÷ 0.15" = 1023 <br />ACTUAL: 636 OCCUPANTS <br />212 <br />LEASELINE NOT IN CONTRACT <br />NO <br />T <br /> <br />I <br />N <br /> <br />C <br />O <br />N <br />T <br />R <br />A <br />C <br />T <br />LE <br />A <br />S <br />E <br />L <br />I <br />N <br />E <br />EXIT 4 (DOOR 143A & 143B) <br />EXIT WIDTH: 32" <br />ALLOWED: 32" ÷ 0.15" = 213 <br />ACTUAL: 212 OCCUPANTS144 <br />EXIT <br />STAIRWAY <br />1 <br />212 <br />2.5 2.5 <br />668 SF <br />143 <br />SEATING <br />TABLES AND CHAIRS40 <br />EXIT 2 (DOOR 124) <br />EXIT WIDTH: 60" <br />ALLOWED: 60" ÷ 0.15" = 400 <br />ACTUAL: 212 OCCUPANTS <br />212 <br />2572 SF <br />681 <br />7489 SF <br />135 SF <br />1 <br />1 <br />LE <br />A <br />S <br />E <br />L <br />I <br />N <br />E <br />NO <br />T <br /> <br />I <br />N <br /> <br />C <br />O <br />N <br />T <br />R <br />A <br />C <br />T <br />134A <br />42" HIGH HALF WALLS, TYP. <br />EX <br />I <br />T <br /> <br />A <br />C <br />C <br />E <br />S <br />S <br /> <br />T <br />R <br />A <br />V <br />E <br />L <br /> <br />D <br />I <br />S <br />T <br />A <br />N <br />C <br />E <br />: <br /> <br />1 <br />4 <br />6 <br />' <br />EXIT ACCESS TRAVEL DISTANCE: 110' <br />EXIT ACCESS TRAVEL DISTANCE: 216' <br />EX <br />I <br />T <br /> <br />A <br />C <br />C <br />E <br />S <br />S <br /> <br />T <br />R <br />A <br />V <br />E <br />L <br /> <br />D <br />I <br />S <br />T <br />A <br />N <br />C <br />E <br />: <br /> <br />1 <br />8 <br />9 <br />' <br />EXIT ACCESS TRAVEL DISTANCE: 150' <br />EXIT ACCESS TRAVEL DISTANCE: 204' <br />EXIT ACCESS TRAVEL DISTANCE: 189' <br />EXIT ACCESS TRAVEL DISTANCE: 130' <br />1 <br />1 <br />1 <br />NEW EXIT SIGN NEW EXIT SIGN <br />NEW EXIT SIGNNEW EXIT SIGN <br />NEW EXIT SIGN <br />NEW EXIT SIGN <br />LEGEND: <br />DEPICTS UNIVERSAL EXIT SIGN -REFER TO ELECTRICAL <br />NOTE: <br />1. EXIT SIGNS SHALL BE INTERNALLY OR EXTERNALLY ILLUMINATED <br />AT ALL TIMES AND SHALL BE CONNECTED TO AN EMERGENCY <br />POWER SYSTEM (BATTERIES, UNIT EQUIPMENT OR AN ON-SITE <br />GENERATOR) THAT WILL AUTOMATICALLY ILLUMINATE THE EXIT <br />SIGNS FOR A DURATION OF NOT LESS THAN 90 MINUTES, TYP. <br />(CBC 1013) <br />2. THE MEANS OF EGRESS WILL BE ILLUMINATED TO A LEVEL OF <br />NOT LESS THAN ONE FOOT-CANDLE AT THE WALKING SURFACE <br />AT ALL TIMES THE BUILDING SPACE SERVED BY THE MEANS OF <br />EGRESS IS OCCUPIED (CBC 1008.2.1) <br />FIRE EXTINGUISHER <br />LEGEND AND NOTES <br />FIRE EXTINGUISHER, ON WALL MOUNTING <br />BRACKET WITH RETAINING STRAP <br />FE <br />FE-K <br />FEC <br />U.L. RATED FIRE EXTINGUISHER, ON WALL <br />MOUNTING BRACKET WITH RETAINING <br />STRAP <br />FIRE EXTINGUISHER - IN CABINET <br />NOTES: <br />1. CONTRACTOR TO VERIFY FINAL TYPES, SIZES, AND <br />LOCATIONS OF FIRE EXTINGUISHERS WITH LOCAL <br />FIRE AUTHORITIES. <br />2. TOP OF FIRE EXTINGUISHER MOUNTING BRACKET TO <br />BE 3'-6" A.F.F. <br />3. CONTRACTOR TO PROVIDE ALL FIRE EXTINGUISHERS <br />AND RELATED SIGNAGE. <br />4. REFER TO FLOOR PLAN FOR FIRE EXTINGUISHER <br />LOCATIONS. <br />SYMBOL DESCRIPTION <br />LIFE SAFETY LEGEND <br />44" MIN. EGRESS AISLE <br />WALL TYPE - FIRE RATING LEGEND <br />EXIST 1 HOUR FIRE BARRIER <br />1 HOUR FIRE BARRIER <br />WALL SHADED LEGEND <br />42" HIGH HALF WALL <br />9/30/2025 8:55:59 AM <br />2309147GR <br />ROUND1 <br />BOWLING AND <br />AMUSEMENT <br />2800 N. MAIN ST. SUITE 1100 <br />SANTA ANA, CA 92705 <br />ROUND 1 <br />ENTERTAINMENT <br />3070 SATURN ST. STE. 200 <br />BREA, CA 92821 <br />EGRESS PLAN <br />G-101 <br />EXPANSION <br />CLIENT <br />ARCHITECTS <br />PARADIGM <br />www.paradigmae.com <br />Grand Rapids | Phoenix | Traverse City <br />DESIGN <br />ENGINEERS| <br />DATE DESCRIPTION <br />RELEASE DATE <br />SHEET <br />PROJECT <br />PROJECT <br />NN <br />PLANACTUAL <br />SCALE: 3/32" = 1'-0" <br />EGRESS PLAN <br />Section 1030.2 Assembly main exit: A building, room or space used for assembly purposes that has an occupant load of <br />greater than 300 and is provided with a main exit, that main exit shall be of sufficient <br />capacity to accommodate not less than one-half of the occupant load, but such <br />capacity shall be not less than the total required capacity of all means of egress <br />leading to the exit. Where the building is classified as a Group A occupancy, the main <br />exit shall front on not less than one street or an unoccupied space of not less than 10 <br />feet in width that adjoins a street or public way. In a building, room or space used for <br />assembly purposes where there is not a well-defined main exit or where multiple main <br />exits are provided, exits shall be permitted to be distributed around the perimeter of the <br />building provided that the total capacity of egress is not less than 100 percent of the <br />required capacity. <br />Section 1030 -... <br />Table 1017.2 Exit Access Travel Distance:250' with a sprinkler system <br />Section 1017 - Exit Access Travel Distance <br />1. For other than Group H and I-2 occupancies, the capacity, in inches, of means of <br />egress components other than stairways shall be calculated by multiplying the <br />occupant load served by such component by a means of egress capacity factor of 0.15 <br />inch per occupant in buildings equipped throughout with an automatic sprinkler system <br />installed in accordance with Section 903.3.1.1 or 903.3.1.2 and an emergency <br />voice/alarm communication system in accordance with Section 907.5.2.2. <br />Exceptions: <br />Section 1005.3.2 Other egress components: The capacity, in inches, of means of egress components other than stairways shall be <br />calculated by multiplying the occupant load served by such component by a means of <br />egress capacity factor of 0.2 inch per occupant. <br />1. For other than Group H and I-2 occupancies, the capacity, in inches, of means of <br />egress stairways shall be calculated by multiplying the occupant load served by such <br />stairways by a means of egress capacity of 0.2 inch per occupant in buildings <br />equipped throughout with an automatic sprinkler system installed in accordance with <br />Section 903.3.1.1 or 903.3.1.2 and an emergency voice/alarm communication system <br />in accordance with Section 907.5.2.2. <br />Exceptions: <br />Section 1005.3.1 Stairways: The capacity, in inches, of means of egress stairways shall be calculated by multiplying <br />the occupant load served by such stairways by a means of egress capacity factor of <br />0.3 inch per occupant. Where stairways serve more than one story, only the occupant <br />load of each story considered individually shall be used in calculating the required <br />capacity of the stairways serving that story. <br />Section 1005.3 Required capacity based on <br />occupant load: <br />The required capacity, in inches, of the means of egress for any room, area, space or <br />story shall be not less than that determined in accordance with Sections 1005.3.1 and <br />1005.3.2. <br />Add'l Exit Width Provided: 60" + 60" + 32" = 152" <br />Add'l Exit Width Required: 636 x 0.15 = 95.4" <br />Design load / 2 = 1271 / 2 = 636 occupants <br />Required Additional Exit Width <br /> Main Exit Width Provided: 153.5" <br />Main Exit Width Required: 636 x 0.15 = 95.4" <br />Design load / 2 = 1271 / 2 = 636 occupants <br />Required Main Exit Width <br />Section 1005 - Means of Egress Sizing <br />Net Floor Area... 2,576 SF <br />Unoccupied Area... 5152 SF x 50% Floor Area Unoccupied = 2,576 SF <br />Gross Floor Area... 5152 SF <br />Net Floor Area <br />Gross Floor Area <br />(Game Room 102): <br />7,489 SF <br />Unoccupied Area <br />Gross Floor Area <br />(Game Room 102): <br />14,978 SF x 50% Floor Area Unoccupied = 7,489 SF <br />Gross Floor Area... 14,978 SF <br />1. Unlike a large assembly room where the occupants may utilize the entire floor area, our game rooms have large fixed games that cannot <br />be occupied by a person. We calculate the Game Room occupant load calculations based on this principle: <br />(*) Notes: <br />TOTAL OCCUPANCY 1271 <br />Autoshoeser 133:105 300 1 <br />Storage 140:484 300 2 <br />Storage 136:84 300 1 <br />Plush Storage 141:874 300 3 <br />Mechanics 128:365 300 2 <br />Safe 127:126 300 1 <br />Electrical 123:215 300 1 <br />Comm/Storage 111:176 300 1 <br />Mech 110:23 300 1 <br />Storage 107:85 300 1 <br />Storage 106:117 300 1 <br />Janitor 104:55 300 1 <br />Storage 103A:97 300 1 <br />Storage 103:594 300 2 <br />Storage S <br />Office 126:517 150 4 <br />Break Room 125:162 15 11 <br />Pinsetter Service 122:1734 300 6 <br />Party/Game Karaoke 117 <br />& Bowling/Guest Counter 118 <br />(Employee Side): <br />246 150 2 <br />Bar 112 & Snack Bar 113...276 150 2 <br />Business B <br />Redemption 116:743 60 13 <br />Mercantile M <br />Billiards 132:791 15 53 <br />Bowling Lanes 121:14 (5) per lane 70 <br />Game Room 142 (*):2576 11 235 <br />Game Room 102 (*):7489 11 681 <br />Assembly A-3 Areas <br />Party Room 3 139:334 15 23 <br />Party Room 2 138:281 15 19 <br />Party Room 1 135:164 15 11 <br />Party Room 134:149 15 10 <br />Seating 143:691 per seat 40 <br />Kitchen 115:224 200 2 <br />Cooler 114:260 200 2 <br />Bar Seating 131:735 15 49 <br />Bar Seating 131 (counter):135 7 20 <br />Assembly A-2 Areas <br />Location Area (SF) load factor Occupants <br />Table 1004.1.2 Maximum Floor area allowances per occupant <br />Section 1004 - Occupant Load <br />CHAPTER 10 - Means of Egress <br />MATERIAL <br />TACTILE EXIT SIGN LEGEND <br />EXISTING TACTILE EXIT SIGNAGE TO REMAIN <br />1 TACTILE "EXIT" SIGN <br />12-09-24 FOR PERMITS <br />02-12-25 REVISED FOR <br />PERMITS <br />R2 05-21-25 CODE REVIEW <br />COMMENTS <br />R3 07-30-25 CODE REVIEW <br />RESPONSE <br />R4 00-00-00 CODE REVIEW <br />RESPONSE 2 <br />R4 <br />R4 <br />R4 <br />R4 <br />R4 <br />R4R4 <br />R4 <br />R4 <br />R4 <br />R4 <br />R4 <br />R4 <br />R4 <br />R4