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major social media platforms— including Facebook, Instagram, YouTube, and TikTok— have <br /> both in-house and external research initiatives focused on documenting and improving <br /> engagement, as well as utilizing neuromarketing and virtual reality techniques to measure <br /> effectiveness.63 <br /> Engagement-maximizing design features prey upon minors' developmental vulnerabilities and <br /> can lead to significant harm. These features create risk for children because they can lead to <br /> problematic internet use and the associated harm. In addition, many of the techniques used to <br /> extend engagement create new risks and harms in their own right.They include: social <br /> manipulation design features; variable reward design features; and algorithmic content <br /> recommendation systems. <br /> Social manipulation design features <br /> Social manipulation design features leverage a minor's desire for social relationships to <br /> encourage users to spend more time and/or perform more activities on a website or service. <br /> These features are the hallmarks of social media platforms: follower, view, and like counts; <br /> interaction streaks; displays of the names of users who have commented, viewed, or liked a <br /> piece of content; and prompts that encourage a user to share with a larger audience by adding <br /> suggested new friends or making their account or posts public. <br /> Younger adolescents have specific developmental needs for social connectedness and are <br /> particularly attuned to social validation.64 Children develop a need to fit in with their peers <br /> around age 661 and the need to be noticed and admired by others around age ten. Social <br /> parries industry„:ppt to know-winnie wen of Aq.EE!.,;gj,G„j; Mediation that supports everything your app business needs <br /> to scale, ironsource, https://www.is.com/mediation/; Mihovil Grguric,15 Key Mobile Game Metrics That <br /> Developers MUST Track, udonis(Sept.20,2022), 17„G;t,as: www.lolo .u.sdoi7is.co rrioloile-marl<eGii7. rnoloile- <br /> g !rl. .../....�<... .y....:.:.i:r!cla.!.i.�'..:.:.g !r!. ..::!:!:!.etric..s. <br /> 63 See, e.g., Meta Careers,Shape the Future of Marketing with the Marketing Science Team, Meta (Sept. 19,2018), <br /> 17GG s: www.rrieGacareers.corn life come-bu iId-with-the-facel000l<-rnarkeGii7.-sciei7ce Gearri Bob Arnold&Anton <br /> p.........1.1.......................................................................................................................................1.....................1.......................................................................................................................................................................................................................................E................................................................................1... <br /> Miller,HowGoogle's Media Lab Boosts YouTube Ad Results,AdAge(May 14,2021), <br /> !7.:G:G.. s: ada;p...crr,!,fir!,./.gri.ic..l.e/.pimple/how-poo;!..P..s..::isr!. .ci..% ..::....Ia.::.!.gg..s:G..s.::yoLAu.sloe-ad-resu.sIGs/2335796; TikTok Insights, <br /> TikTok for Business(2022), 17GGpos://www.Gil<Gol<.corn/bu.ssii7ess/eo7 lD s/ii7si l7,„G,s; TikTok Ads Break Through Better <br /> than TV and Drive Greater Audience Engagement,TikTok for Business, <br /> G;G„ s: www.Gil<Gol<.corri bu.ssii7ess !ilorar Til<1Wol<Drives reaGerAu.sdieo7ceEi7. o,r!, . ;How Virtual Reality <br /> Facilitates Social Connection Meta 17GGos: www.�acel000k.corri bu.ssii7ess news insi_,.I s 17ow-virGu.sal-realit - <br /> ............../... ................................................................................................................./................................................./............................../......................F............................................................................................................................. <br /> taciliGates social cou)ii.ecGioi7. <br /> ............................................................................................................................................................. <br /> 64 Nicholas D.Santer et al.,Early Adolescents'Perspectives on Digital Privacy, Algorithmic Rights and Protections <br /> for Children (2021)at 6,30. <br /> 61 In particular, between the ages of six and nine,children start to feel the need to fit in to peer social groups.See <br /> Jun Zhao et al., '1 Make Up a Silly Name': Understanding Children's Perception of Privacy Risks Online,CHI <br /> Conference on Human Factors in Computing Systems Proceedings(May 2,2019), <br /> 66 Zara Abrams, Why Young Brains Are Especially Vulnerable to Social Media,APA(Feb.3,2022), <br /> I�ddos. www.aoa.or ��:ws aoa f)�? social-inedia-cliildr�:ii-d�:��:iis ("Starting aroundage 10 children'sbrains <br /> I.............././........................................................................p/............................../........I............/............................/..............................................................................................................................................................( g <br /> undergo a fundamental shift that spurs them to seek social rewards, including attention and approval from their <br /> peers."). <br /> Testimony of Josh Golin, Fairplay, February 14, 2023 10 <br />