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Harms to Safety <br /> The pressure to spend more time on digital media platforms and maximize interactions with <br /> other users also puts children at risk of predation.Twenty-five percent of 9-to-17-year-olds <br /> report having had an online sexually explicit interaction with someone they believed to be an <br /> adult.55 In 2020, 17% of minors—including 14% of 9-12-year-olds— reported having shared a <br /> nude photo or video of themselves online. Of these children and teens, 50% reported having <br /> shared a nude photo or video with someone they had not met in real life, and 41% reported <br /> sharing with someone over the age of 18.56 <br /> Design features that maximize engagement also increase young people's risk of cyberbullying. A <br /> 2022 survey by the Pew Research Center found that nearly 50% of teens reported being <br /> cyberbullied.57 Sexual minority and gender expansive youth report being exposed to <br /> anonymous forms of cyberbullying more than their heterosexual and cisgender counterparts.58 <br /> Cyberbullying is linked to increased risky behaviors such as smoking and increased risk of <br /> suicidal ideation.59 <br /> It's worth noting that these serious threats to children's safety aren't limited to social media. <br /> The FTC's recent settlement with Epic Games documented how the default text and voice chat <br /> settings on Fortnite led children and teens to communicate with strangers, including adults. As <br /> a result, children were subject to harassment, bullying, and predation while playing the wildly <br /> popular game.60 <br /> IV. The platforms where children spend the majority of their time online are designed to <br /> maximize engagement, often at the expense of children's wellbeing and safety. <br /> Digital platforms are designed to maximize engagement.The longer a user is on a platform and <br /> the more they do on the platform, the more data the user generates. Tech companies and their <br /> marketing partners use this valuable data to target users with advertising.61 Gaming app <br /> companies employ teams of experts who specialize in user acquisition and retention.61 The <br /> ss Thorn. "Responding to Online Threats: Minors' Perspectives on Disclosing, Reporting,and Blocking." (May 2021), <br /> 17GG s. ill,0.Ghori7.or hu.sla�s Research Res oi7dii7.¢% CYGo¢% CY(7i71ii7e¢% CY1W1-reats 2021J Fu 11l Rego,. df. <br /> I........././............................................................................f; ................................ ..................................................../........................I.................................E...................................................................................................................................................................................................................................................1..........................p............ <br /> 16 Thorn. "Understanding sexually explicit images,self-produced by children." (9 Dec. 2020), <br /> I�dd s: www.�hori�.or Irllo �hori� r�:s�: rrl� u.ui�ri�:rsd i�riii� s�:y<u.0 lly �:y<I lirid ii �:s s�:l roriu.ur�:ri Ire rl�ildren . <br /> I.............././.................................................................................F /..................................................................................................................................................................... ,..........................................................................................................7.................................................../ <br /> 57 Emily A.Vogels et.al„Teens and Cyberbullying 202Z Pew Research Center, (Dec. 2022), <br /> ::.1...a..././.... .:..I.?." PJii�t("rlj(,, /2022 '].�/'�.S/d�:�:i�s �i�ri rylr��:rlr�u.ullyii��.::. :Q. :. :./• <br /> "Bauman,S.,& Baldasare,A., Cyber aggression among college students:Demographic differences,predictors of <br /> distress, and the role of the university,56 Journal of College Student Development 317 (2015), <br /> .:I:..I....:./. .q.!....qr.:g . ..,..�.y.:.`...y./....�.....�:.CY.�.:.`-..�....00 y9. <br /> 59van Geel M,Vedder P,Tanilon J.Relationship Between Peer Victimization, Cyberbullying, and Suicide in Children <br /> and Adolescents:A Meta-analysis,JAMA Pediatr.2014;168(5):435-442.doi:10.1001/jamapediatrics.2013.4143 <br /> tworl<.coi 'ou.uri�als 'ai1a��:_diatr9cs �u.ulia.i ir:e '1840250. <br /> I.............././.1..................................................................................................../.1........................................../.1..........................a...................................................../...................................................../.................................................. <br /> "Case 5:22-cv-00518-BO,Epic Games:Complaint for Permanent Injunction, (Dec. 19,2022), <br /> 17GG s. www.�Gc..ov s sGerri files .�.�c ov d� 3CY8%E icGarriesCorri Igin d�. <br /> .................I�........././....................................................A............../......y.............................../......................./.......................g............./..p............/..........................................................p............................................................................p...............................p............. <br /> 61 See generally 511ights Foundation. "Pathways: How digital design puts children at risk." (July 2021), <br /> 17GG s. sri.N7Gs�ou.si7daGioi7.couri u.s loads ��aGl7wa s 17ow-di.iGal-deli i7- u.sGs children-at-risk d�. <br /> I........././..................L............................................................................................................/.........I............................../............................................Y....................................................L g.............p.................................................................................................................p............. <br /> 62 See, e.g., Leading User Acquisition in the quickly growing mobile games industry:Get to know Winnie Wen of Jam <br /> City,Jam City(Nov. 15,2021),!].taps.//www.jarriciGy.:. g.!-/....�. . ..!..i7.R usseo acq.e,p..!....!:.!..q..!..::.!.!..:.::..h. .::.qusicl<Ily-groWin.,.::.!,r!,g.!2.!..�.�'.::. <br /> Testimony of Josh Golin, Fairplay, February 14, 2023 9 <br />